The Battle for Daggett: Player Overview, November Event

The Battle for Daggett:
Player Overview, November Event

The Story So Far

In the southern kingdom of Narrdmyr, along a busy merchant road in Duchy Dynforth, lies the small town of Daggett. Despite being little more than a map dot, Devary’s county seat is an important stop for both political players attending to County business and shrewd guildmasters vying for holding-wide contracts.

Courtiers and merchants alike joke in their chambers that whoever controls Daggett controls the Duchy, but they may be more right than they know. Centered as it is between the crossroads of three vital trade routes and a major salt mine, its lack of defense against two incoming armies would trouble any with a mind for strategy.

To the Crimson Brotherhood, control of Daggett means cutting off supplies to the enemy and securing their crusade north.

To the newly declared Kingdom of Peth, it is the perfect access point to invade the rest of Dynforth while Gilcrest’s forces are busy holding the line against the Crimson Brotherhood; take Daggett, and Dynforth is theirs!

To Novashan, Daggett, and Duchy Dynforth are the last line of defense before the Crimson Brotherhood and ever-expanding Peth are on their doorstep.

Duchess Gilcrest has sent a plea north to Novashan: help defend this town, for if it falls, you’re next.

Town Highlights

A lot needs doing in Daggett to be fortified and battle-ready. Every job could use extra hands to prepare for the incoming forces, and player actions will have a noticeable effect on gameplay. The more fortified the town becomes, the more advantages and influence each area will have in the final battle on Sunday.

  • Upon arriving in Daggett, magically inclined PCs will notice something disturbing in the air: positive magic is being disrupted here. All positive magic spells take double slots to cast. Positive mass incants don’t radiate through the air, instead only affecting those directly touching the caster. This, coupled with the already minimal number of casters, is already leaving medical tents overflowing and understaffed. They happily welcome anyone willing to help, no matter their level of experience in medical matters.

  • The small farming community is stuffed with soldiers and tensions are running high. Tents fill every open area that isn’t dedicated to smithing and crafting for the incoming threat. Fields normally growing winter wheat are used for training drills. Taverns are running dangerously low on brews.

  • Weak, makeshift fortifications have been partly constructed, siege weapons are in process of being built, and smiths are pounding away at weapons and armor. More crafters are present than what such a small town would normally support, likely from the call for aid and rumors of impressive (some say enchanted) work chit raffle prizes said to come from Duchess Gilcrest’s personal armory.

  • A small castle in the center of town stands as the county seat. Count Rhodry Buxton and Countess Gillian Pendelton have tried to make it accommodating for the Duchess and other political figures who have gathered at the front, and the usually sleepy castle has become a crowded hive of activity.

Work Chits and Getting Paid

Duchess Gilcrest has implemented a work chit system for all services performed in the defense of Daggett. Instead of coins, players who volunteer to ‘work’ will be paid by supervisors in paper chits. Half will be kept by the work supervisor and filed with the bank/item shop, and the other half will be issued to workers for completed projects. They work just like money and can be used at the Daggett Exchange to buy items and prizes.

Please be aware that this is a storyteller system, not an Econ system. Chits cannot be traded between players and cannot be bought with Novashani coins.

Crafting

You can earn chits by performing tasks, donating crafting time, and teaching skills. All you need to do is enter a workspace, register to volunteer your services, and roleplay with other PCs and NPCs working in the area until your hour is up. Please @ staff when you’re starting or stopping craft time so we can make sure you get paid!

All who are willing to teach the craft they’re working on to other volunteers may speak to work supervisors to earn an extra fee for each volunteer taught. (We’d like to see PCs teaching other PCs skills during volunteer crafting time, please contact story staff to sign up as a volunteer skill instructor so we can connect students and teachers.)

Rewards

There are a number of really cool rewards available for purchase with work chits at the Daggett Exchange. Players may choose from a variety of basic and consumable items ranging from simple herbs and metals to an in-game raffle for some really impressive prizes. Keep an eye out for rumors about what they might be!

Chits must be exchanged for items or coins by the end of the event. All coins will be applied to player banks and files by the next event, and any printed tags can be collected from Econ staff upon return to live events.

Influence Ratings

Influence Ratings represent the strength of each aspect of the town. These ratings are tracked by story staff throughout the event and are directly controlled by player interaction: each hour contributed to an area in need of assistance will increase that area’s Influence Rating, including time spent crafting and time spent teaching. Players will also be able to purchase items in the Daggett Exchange they can then donate to areas in need, which increases that area’s supply stores and overall Influence Rating.

Story staff will take Influence Ratings into account during the final battle on Sunday. Several notable Influence Ratings (Medical, Armaments, Siege Fortifications, etc) will be trackable by players via regular staff updates on a Progress Board. Others we’ll be tracking and adding to in secret, so keep your wits about you for modules and random encounters!

How are we getting there?

Just outside of Fennor, a crew of foreign mages and ritualists have been working tirelessly for nearly a month to prepare a Transportation circle leading to Daggett. They are well-guarded and secretive, sharing little about what they’re doing or what’s happening in Narrdmyr and letting no one get close to their workspace.

Transport will be provided via portal travel so that all between-event actions can be honored. If your PC decided to travel to Daggett on foot or horseback, that will count as their between event action.

My PC isn’t interested in going to Daggett, what do I do?

Players who don’t want to bring their PCs to the southern kingdom have the option to play a dedicated NPC this event. You can choose from a selection of pre-generated characters, or you can create and submit a level 3-5 NPC of your own. NPCs can be crafting heavy, combat-oriented, politically motivated, or looking to help and heal! Keep an eye out for our list of ready-made NPCs by the end of the week.

For this event only, all rewards, items, and monetary collections made as dedicated NPCs will be applied to your PC (make a note in your signout that you played an NPC, story will get your unexpected windfall explained in your next update). We expect you to NPC responsibly and play NPCs as you would any normal character. Irresponsible use of dedicated NPCs will be issued one warning before being removed from playing that NPC.

If you wish to be a dedicated NPC for the event, please email GM@kanar.club no later than November 13, 2020, one week before the event. If you have any questions, please email at any time!


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Photo by Henry Hustava on Unsplash