October Announcements

10.9 - GM Annoucement

Hello players!

I am contacting all of you to let you know, that a Game Master ruling has been made that the further use of the Romani flag or the Romani Wheel may no longer be used on the field of play. I have posted this on the facebook page so that I may reach a broader amount of players as I realize many use this symbol. This decision was made as the mundane nature of both of these symbols breaks immersion and atmosphere. For further questions and concerns, please email the Game Master staff at gm@kanar.club.

Thank You!

10.6 - GM Update

Hi guys!

It occurred to me that I gave my report at the board meeting but that may have not reached all of you. The Game Master staff has been working on ways to balance field-wide encounters. So we have a few things to try out and one of those will be a new colored sash.

Npc’s wearing Blue/green blue/orange npc tape are marked to denote “low level” . This is so that newer players don’t run into large npc’s unless they want to. My goal is for 70% of story to happen on the field of play and to lessen the amount of modules.

With that said, I would also like to address something that hasn’t been brought up much before. Npcing etiquette, I appreciate everyone who takes time out of their game to entertain the field. Lately, we have had a lot of complaints about overzealous npc’s that seem that their intent ( mundanely ) is to kill pc’s etc. Now, when you are playing the big bad monster wreaking havoc, your motivation is to kill the characters. However you the pc needs to realize that you are there for the entertainment of other players. Respawning and rushing the same camp over and over again or running directly at non coms to drop them is not what we are looking for in npc’s . Whereas npcing is fun and fighting is fun, we really all need to collectively work to have fun.

That's all, I look forward to seeing you all in October!!!

Steve Jones, Game Master 1st

9.22 - PM Rule Clarification: Lesser Oakhide Spell

Reads: Oakhide, Lesser Earth-Water 2 (Bindings: P,S,E) Earth/Wild, Protection/Event, Touch/One Target Target gains 4 magical AP. If the target receives a Backstab or Assassinate attack, or acquires the Knockout or Stunned statuses, that attack is negated and the spell ends. If the magical AP provided is depleted, the spell ends.

Clarification: Oakhide, Lesser Earth-Water 2 (Bindings: P,S,E) Earth/Wild, Protection/Event, Touch/One Target Target gains 4 magical AP. If the target receives a Backstab or acquires the Knockout or Stunned statuses, that attack is negated and the spell ends. If the magical AP provided is depleted, the spell ends.

Jeremiah Klabis, Playmaster 1st

9.21 - PM Rule Clarification: Paralyze Spell

Clarification: This spell states it can be removed by 2 neutralize toxin spells. This spell is removable by the remove Paralyze Spell or by two uses of the neutralize toxin spell.


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