Hey members, it's the moment you've all been waiting for! The new crafting packet is officially done! We hope you're excited. We want to thank you all for your patience as we worked diligently to make this update happen. We worked hard to make this packet comprehensive, easy to understand, and easy to utilize. Recipes will be released separately from the packet as its own documents, so watch for that coming very soon.
The play test for the new crafting rules will begin this March event and continue through at least the May event to work out any bugs. If you have questions or comments, for now please email them to gm@kanar.club or econ@kanar.club and please email them as we are likely to forget if you tell us at the events.
Some key updates you need to be aware of: •ALL weapons will be tagged now, if you have a phys rep for a weapon you will be able to receive a tag for it by going to econ and getting a temp tags, then submitting a request to econ via the item creation form. You MUST have a phys rep to receive your weapon tags. •Profession synergy skills have been added. If you are a new player and someone asks "what do you do?" you now have an answer for them if you have at least 1 skill in a profession you like •Creation time on field had been reduced, and you now have 3 crafting actions per event •Gathering has been added, you can now gather materials between events •As you might have seen at feast, some materials now have special effects. All the effects are listed in the new packet
I'd like to give a huge shout out to everyone who worked on this packet, who poured hours and hours of hard work into making something we are truly proud of. We could not have done it without your teamwork and dedication. From the bottom of my heart, thank you all!
See all the new crafting materials: https://drive.google.com/open?id=1JKVEfXtzYqAH6TWua_fDCP4EX9LWfTxB
--Kay, GM 2
